The Ten Worlds
Ten places. Sixteen hands each.
Every world here was drawn for this shop and exists nowhere else. Open one to see it in all sixteen art directions, then choose what it is printed on.
Want to stand in one of them? Make your character and we place it in the world you pick.

Dusk Market
It opens at dusk. Nobody runs it.

Terrace of Bells
Bronze bells on stone terraces, above the cloud line.

Long Platform
The platform goes further than the trains do.

Saltglass
Black sand. Tide pools holding the whole sky.

Telescope Orchard
Someone left a brass telescope among the trees.

Undercity
The machines are still running down here.

Headland Shrine
A headland, a shrine, and a great deal of weather.

Rooftop Walk
None of these walkways were ever official.

Drowned Library
Ankle-deep water. The shelves are still standing.

First Snow Crossing
First snow, and nobody else came out for it.
Sixteen Hands
The look is your choice, not ours.
Deep Light
The safe one. Clean line, deep light, and it looks painted.
Twelve Colours
Twelve colours and no more. Film grain does the rest.
Watercolour
Wet paper and a slow sky.
Screentone
Black ink and screentone. Nothing else is on the page.
Rim Light
The sky goes white before the face does.
Key Line
One key line holds it. Flat colour fills it.
Airbrush
Hot sun, hard shadow, airbrushed until it shines.
Wet Street
It rained an hour ago and every sign is still on.
Poster Paint
Thick opaque paint, and you can see every stroke.
Pencil And Tea
A sketchbook page: graphite line, tea-coloured wash.
Riso Print
Two inks, slightly out of register, grain everywhere.
Pastel Dusk
Soft chalk, smudged edges, the light just after sunset.
Leaded Glass
Black leading, jewel colours, light coming through.
Single Brush
Ink and water and a lot of empty paper.
Gilt Night
Black lacquer and gold leaf. Everything else is shadow.
Halftone Pop
Silkscreen primaries and dots you can count.