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Linehaze
The Dusk Market at night, lanterns strung the length of the aisle.

A game, set in the ten worlds

The Long Night

The lanterns in the Dusk Market are replaced every morning by someone nobody has ever seen. As of tonight that is you. The old lamplighter hands over the pole and the spare wick, says the worlds are joined while the lantern is lit and separate when it is not, and mentions that she has never got one to last until morning. Then she walks off into the stalls and you lose her in four steps.

Four decisions between here and dawn. Every one of them burns light, and the light is the only thing holding the worlds together. Where you go matters less than what you spend it on.

Ten worlds, four decisions

The night runs through 10 stops and ends in one of eight people. Every world below was drawn for this shop and belongs to it.

  • Dusk Market

    It opens at dusk. Nobody runs it.

  • Terrace of Bells

    Bronze bells on stone terraces, above the cloud line.

  • Long Platform

    The platform goes further than the trains do.

  • Saltglass

    Black sand. Tide pools holding the whole sky.

  • Telescope Orchard

    Someone left a brass telescope among the trees.

  • Undercity

    The machines are still running down here.

  • Headland Shrine

    A headland, a shrine, and a great deal of weather.

  • Rooftop Walk

    None of these walkways were ever official.

  • Drowned Library

    Ankle-deep water. The shelves are still standing.

  • First Snow Crossing

    First snow, and nobody else came out for it.